The new logo, designed by Kiia Kallio, was unveiled on 29 April 1999. The old logo was taken off Remedy's website in July, and was replaced by a question mark. By that time, Remedy had already been in the process of redesigning their logo, as their logo at the time did not properly reflect Remedy as a company. In a letter dated 9 July 1998, LucasArts, through attorney John Sullivan, approached Remedy and threatened legal action, claiming the Remedy logo was copied from the top part of LucasArts' logo. ![]() In 1997, Remedy also created a benchmarking tool, Final Reality, with the team later spinning off as a new sister company, Futuremark. Needing dialog for the game, Remedy's Petri Järvilehto contacted a long-time friend Sam Lake, who was studying English literature at Helsinki University of Technology at the time, to help Lake subsequently remained at Remedy and would eventually become the studio's creative director. Renamed Death Rally, Apogee Software released the game in 1996. Scott Miller, the founder of Apogee Software, provided creative input and suggested the racing game should introduce vehicular combat elements. The team began developing a racing game, initially known as HiSpeed, based on the first idea the team pitched. They produced their first video game in the basement of Syvähuoko's parents' house in Espoo's Westend district. At the time the company was founded, most members were only in their early twenties. The company was officially established on 18 August 1995. Remedy's founding members were Samuli Syvähuoko, Markus Mäki, Sami Nopanen, John Kavaleff and Sami Vanhatalo. They decided to found the company they called Remedy to produce video games and began recruiting other like-minded individuals with a demoscene background. In 1994, inspired by Bloodhouse and Terramarque, Finland's first commercial video game developers, members of the Future Crew demogroup realised that their group would not evolve into a commercial developer by itself, and they would have to set up a new company. The company was founded by members of different demoscene groups that worked on creating demos for personal computers (PCs) and Commodore International's Amiga PCs. The logo, which resembled LucasArts' logo, prompted LucasArts to threaten with legal action, resulting in the removal of the logo in July 1998. Remedy Entertainment's original logo, designed by Henri Loikkanen, was introduced with Remedy's website on 1 July 1996. History Background and founding (1995–1998) Remedy opened their second studio in Stockholm in 2022. It became a public company in 2017, and moved into a larger office in Espoo in 2018. ![]() The studio underwent rapid expansion during the 2010s. They have created a game engine for their titles, most notably Northlight for Quantum Break. ![]() Remedy Entertainment has specialised in making cinematic single-player action games featuring a strong central character. The company is currently working on Alan Wake II, Control 2 and a remake of their original Max Payne titles. The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including Control and the single-player portions of CrossfireX. Remedy decided to pursue a new project named Quantum Break, which further expanded the live-action component of Alan Wake. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. This title was once suspected to be vaporware because of the length of time it took to produce and release. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.įounded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member's basement. Notable games the studio has developed include the first two instalments in the Max Payne franchise, Alan Wake, Quantum Break and Control. ![]() Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo.
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